HP: d8+con
MP: d4+wis
Skill Points: 4+int



*Balance (Dex)
*Climb (Str)
*Concentration (Con)
*Craft (Int)
*Diplomacy (Cha)
*Hide (Swx)
*Jump (Str)
*Listen (Wis)
*Move Silently (Dex)
*Perform (Cha)
*Profession (Wis)
*Search (Int)
*Sense Motive (Wis)
*Spot (Wis)
*Swim (Str)
*Tumble (Dex)

Monk Abilities

Monk Unarmed Damage – Monks deal different unarmed damage depending on their size. A tiny monk could be a pixie, while a huge monk could be an ogre. Humans range from small to large. An average-sized human would be a medium sized monk.


Flurry of Blows – Monks have the ability to hit an opponent multiple times in quick succession at the expense of accuracy. A monk can only do this with unarmed strikes and special monk weapons (nunchaku and quarterstaff).
Unarmed Strike – At 1st level, monks gain Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with their hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply their full Strength bonus on damage rolls for all their unarmed strikes.
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Slow Fall – A monk within arm’s reach of a wall can use it to slow their descent. When first using this ability, they take damage as if the fall were 20 feet shorter than it actually is. The monk’s ability to slow their fall improves with their monk level until at 20th level they can use a nearby wall to slow their descent and fall any distance without harm.
Purity of Body – The monk gains immunity to all diseases except for supernatural and magical diseases.
Wholeness of Body – Monks can heal their own wounds. They can heal a number of hit points of damage equal to twice their current monk level through an hour’s meditation.
Diamond Body – Monks gain immunity to poisons of all kinds.
Quivering Palm – Monks can use a melee attack to paralyze an opponent. This can be done with a successful sneak attack, or a melee attack on a prone opponent.
Timeless Body – The monk no longer takes ability score penalties for aging and cannot be magically aged. Any penalties that may have already incurred remain in place, and the druid still dies of old age when their time is up.
Perfect Self – The monk gains 10 damage reduction, which allows them to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction.


Dreamweaver Lighthouse69