Skill Points: 4+int
*Handle Animal (Cha)
*Knowledge (Nature) (Int)
Druid Spells Known
Animal Companion – A druid may begin play with an animal companion approved by the DM. This animal can communicate via thought to the player regardless of spells, but anyone else must use the Speak With Animals spell. The player may give orders to the animal companion, but they are under no obligation to follow them. A druid must maintain a relationship with their animal companion.
Nature Sense – A druid gains on Knowledge (Nature) and Survival checks.
Wild Empathy – A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds their druid level and their Charisma modifier to determine the wild empathy check result.
Woodland Stride – A druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect them.
Trackless Step – A druid leaves no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired.
Resist Nature’s Lure At 4th Level, a druid gains a bonus on saving throws against the spell-like abilities of fey.
Wild Shape – At 5th level, a druid gains the ability to turn themselves into any Small or Medium animal and back again. The effect lasts for one hour per druid level, or until you choose to change back. Changing form is a standard action. The form chosen must be a form the druid is familiar with. The druid loses the ability to speak while in animal form, and can only communicate with players who have the Speak With Animals spell. However, they can communicate with other animals of the same type. For instance, a wolf may understand other mammals, but not birds or fish.
At 8th level, a druid can choose to change into either a large animal like a lion or bear, or a tiny animal like a mouse or an insect. Once chosen, the other size will be unavailable until 12th level.
At 16th level, a druid can change into huge animals, such as elephants.
At 20th level, a druid can change into colossal animals, such as whales or dragons.
Venom Immunity – The druid gains immunity to all poisons.
Timeless Body – The Druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties that may have already incurred remain in place, and the druid still dies of old age when their time is up.